Retro Game of the Day! Super Mario Land
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Super Mario Land by Nintendo for GameBoy, released at the system's launch in 1989. My, that was quite an eventful year then, hm? (Sega Genesis and TurboGrafx-16 each launched in the States that same year). Who knew..!
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And so, we bring you Mario's first portable outing. Well, other than all of the LCD Game & Watches and such, which I suppose there were many of - but this was the first "big deal" in a way. With a new system to launch, and a new market to initiate (and conquer), Nintendo had a lot of work ahead of them once again. They may have not delivered with a fancy color display on their portable model, but titles with gameplay such as Mario Land and Tetris more than sufficed for the time being.
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What we received was basically a very scaled-down version of what had previously worked (quite well) in the home market. Mario Land was not a clone of the original console experience, but it did a good job of aping many of the conventions while expanding upon them ever-so-slightly. The consumer base was quite satisfied with the result - though the game was quite shallow compared to other (larger) console releases appearing at the time, as a launch title on an unproven portable platform Mario Land could do no wrong, and it was very well-received.
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As usual, Mario is tasked with rescuing a princess (Daisy) from a new rival (Tatanga the Mysterious Spaceman... errr whatever!) Canon notwithstanding, the run-jump-dodge mechanics of the previous games were here in shrunken-down form. The fireball powerup was replaced with a "Super Ball Mario" (some things just don't translate well!) which could be used for angled attacks, and also to retrieve coins with.
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New to this adventure was the inclusion of side-view shooting segments, 1st (and probably last!) in a Mario game. You'd take flight in Sky Pop or submerge with Marine Pop and dispatch with enemies. It felt strange doing this in a Mario game, but the deviance was welcome - Mario Land felt fairly "experimental" like a one-off anyway.
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The game looks very sparse and simple now, but at the time it was absolutely a blast to be able to play this without being tethered to a normal TV setup. The game was charming in its diminutive nature, and the always-cute graphics coupled with the happy little soundtrack augmented the time-tested, if predictably average, gameplay. That's not to say the game was not well-designed - though it wasn't taking any chances, it was a solid and enjoyable effort from beginning to end.
Nintendo did a wonderful job with this Mario title, they had to - it marked the birth of the entire portable pillar for them, and so a lot was riding on it. At the same time, though even then Mario was a huge name in videogaming, they took a huge leap of faith by selling it separately - otherwise-unknown Tetris was chosen as the pack-in game for the GameBoy units, and that choice ultimately said a lot about both games and what Nintendo was thinking for the future. Mario did well regardless, and still holds up today as a fun little exercise - but Tetris was bundled with the GB and has (rightly) gone on to inspire a whole genre of video entertainment, while Super Mario Land was essentially a side story in an already-ongoing saga.
1 comments:
great review! this game looks like a lot of fun
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